This Tutorial is to show you some of the interesting things you can do with SubTools.
I will demonstrate adding meshes using a brush, spliting them up into SubTools, and putting them back into a single mesh. I will Also demonstrate how you can have multiple SubTools, each with it’s own Material and/or it’s own Texture colors.
The SubTools feature in Zbrush 3 is something I've wanted for a while. Now that it's here, many have had questions about certain details about it, and I hope to answer some of those questions here.
Enjoy
[Download Tutorial Script](http://mediabakers.com/files/SubTools_Tutorial.zip)
[img]http://mediabakers.com/files/SubTools_Tutorial.jpg[/img]
PS. For those new to Zbrush, and don't know how to run a Zscript Tutorial, here's how.
Goto the Zscript palette, and press Load, and pick my zscript txt file.
At the bottom of the ZBrush3 UI, is a pair of arrows, letting you know you can drag it up.
Drag it up to expose the script GUI area, and press the Play Button.

Indeed, you guys are right, so let me list some issues, with these techniques.
However, the restriction to only meshes without subD is quite annoying. I tried out your instructions with a little ZSphere-Model and once broken up via GrpSplit the parts can’t get glued together properly it seems. Any further dividing, whether by altering the mesh or only by changing DSmooth, creates gaps in the mesh, since the vertices didn’t get merged. Or is there some possibility to merge them? I don’t recall any…
Thanks for the clarification. I’m going to do some more tests and revisit the issue and make text changes, based on what you are saying.

