[i]I’m not good at Spanish, but at least I have a tool to translate it into English. Hpe it reaches wider audience. Thanks, saltapiedras! Bravo
cheers
gausarts[/i]
TUTORIAL: Making an illustration with ZBrush
The past 15 of November I gave a lecture in the University of Oviedo on creating an illustration using ZBrush solely. This is a tutorial with all the steps necessary to create it.
I hope that it is to you useful.
LAND
- Tool>Plane eD>Make Polimesh 3D.
- Locate Make Polimesh in canvas.
- Press Edit.
- Texture>4096x4096>New.
- Tool>Texture>GUVTiles.
- subdivide 6 times.
- Tool>Display Properties>Double.
- Enter command post Projection Masters and mark: Colors, Fade, Deformation and Normalized. Press Drop Now.
- Model and paint with Directional Brush and stroke Drag Rect, being used alphas 7, 8, 15, 22 and 25.
- Leave Projection Masters.
- Rotate and to approach the land.
- Enter Projection Masters to apply more details again.
- Leave Projection Masters and locate the land in canvas, the final position.
- Duplicate land, rotate and move away to create distance.
- Save the land.
- Save the document.
SKY
- Layer>Create.
- Tool>Plane eD>Make Polimesh 3D.
- Locate in canvas, climb and move away until it occupies all layer and have left the bottom.
- Apply to the Flat material Color and paint, using very low
values, with Directional Brush, stroke Drag Rect and alphas 01, 22 and 34, the 54 for clouds.
- Save the document.
MOUNTAINS
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Layer>Create.
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Tool>Sphere 3D>Make Polimesh 3D.
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Locate Make Polimesh in canvas.
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Press Edit.
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Choose color. Texture>4096x4096>New.
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Subdivide 3 times.
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Deform with Move and stretch the Sphere with
Tool>Deformation>Sice in the direction and.
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Enter command post Projection Masters and mark: Colors, Fade, Deformation and Normalized. Press Drop Now.
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Model and paint with Directional Brush and stroke Drag Rect, being used alphas 7, 8, 15, 22 and 25.
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Leave Projection Masters.
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Pressing Ctrol. to paint like mask some points in the superior part.
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Tool>Masking>Invert.
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Throw of the points with Move.
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Locate in canvas, duplicate and move away.
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Save the mountain.
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Save the document.
SHIPS
- Layer>Create.
- Tool>ZSphere
- Locate ZSphere in canvas.
- Press Edit.
- Transform>X Symmetry.
- Add Zspheres until giving form to the ship.
- Add for the tail some ghost ZSpheres.
- Tool>Adaptive Skin>Density 6.
- In Texture to apply Txtr13.
- Tool>Masking>Int.
- Put Texture in Off.
- Tool>Deformation>Inflate positive value.
- Tool>Masking>Clear.
- In Texture apply Txtr32.
- Tool>Masking>Int.
- Put Texture in Off.
- Tool>Deformation>Inflate negative value.
- Tool>Masking>Clear.
- Deform the ship with Scale and Move.
- Apply the ReflectMap Material and choose a color.
- Save the ship.
- Place the ship in canvas, duplicate and move away.
- Paint details in the ships with alphas 10, 11, 17, 29 and 33.
- Save the document.
ILLUMINATION And RENDER
- Press AAHalf to smooth the image.
- Activate Light>Sadow>ZMode. Light>Shadow>Intensity 100, Rays 50, Aperture 50.
- In the Render menu, mark Shadows, Depth Cue and Flatten. Press Best.
- Save the document.
- the document must have 4 layers.