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The Last Paladin - Real Time Character

Hi everyone!
I’m excited to share my latest character project: The Last Paladin , a fantasy creature created during a course with Bruno Camara , based on an incredible concept by Tooth Wu .

My goal was to push realism and storytelling through sculpting, armor detail, and anatomy, while making it suitable for real-time rendering in a game context.

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Some shots on the sculpting phase

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