The project was sculpted and modeled in Zbrush. I used Zmodeler to make the crown, and retopologized the head inside Zbrush using Zmodeler as well. The details were sculpted using HD Geometry workflow, and made some custom brush from the crystals, pores, skin surface details. For texture, I painted them in Substance Painter using multi-UDIM workflow. I used Redshift as the renderer for this piece. Felt Redshift was very stable, and handled all the 8K textures I had for displacement, normal map, and bump maps without any issue.


