This is a model from my previous work “Statue” but placed and rendered in a scene in Unreal Engine 4. The model was made in Zbrush, low poly in Maya and textured in Substance Painter.

This is a model from my previous work “Statue” but placed and rendered in a scene in Unreal Engine 4. The model was made in Zbrush, low poly in Maya and textured in Substance Painter.

Really fan of your work
Wow, this is beautiful work! I love all of the detail.
The music is perfect too.
ooh, I thought it was some sort of a “long neck” in the thumbnail, but looks very cool when I opened up the image! 
cool tree branching effect happening on the back of his head.
did you use Sculptris pro for those?
Very cool! 
Thank you! 
Thank you!
For all this things i used Zbrush