ZBrushCentral

Sapphire Real-time 3D Character

Sapphire is a real-time cyberpunk-inspired character based on Trevor Claxton concept created during JHill Group 3 8-week character class.
This project pushed me creatively and technically.
I gained hands-on experience in hard surface workflows, deepened my understanding of character pipelines, and delivered a fully optimized asset ready for game engines.
The renders were made with Unreal Engine 5.6 Path Tracer.
Big shout out to JHill for the amazing course, and to my classmates for their support and critiques along the way.

Spahire_Thumbnail_crop
Saphire_Cover_02

Saphire_Cover_01
Spahire_Thumbnail
Spahire_Turn01

Spahire_Turn02
Spahire_Thumbnail_Clay
Spahire_Turn01_clayLow

Special Thanks:
JHill for the incredible guidance and feedback:
(https://www.artstation.com/jhill)

Jared Chavez for his awesome feedback:
Monica Studios](https://www.artstation.com/jchavez21)

Ackeem for his awesome feedback and guidance:
(https://www.artstation.com/ackeem)

Hov for his awesome feedback:
(https://www.artstation.com/hovorov)

Big thanks to Trevor Claxton for letting me use this awesome concept:
(https://www.artstation.com/trevor)

Thanks for checking it out!

Artstation: https://www.artstation.com/antoniomacara_cgi