Hey guys! Sharing my latest work.

I started using Sculptris Pro


Added clothes and accessories

Retopology with ZRemesher and UV mapping with UV Master

Details finished with Subdivision

Cigarette texturing in ZBrush with NoiseMaker.

The head texture was also made in ZBrush and composed in Blender with nodes.
Rendering and compositing in Blender/Cycles.
Tutorial (in brazilian portuguese) about the high frequency details of this model: