ZBrushCentral

Mechanoid exosuit concept

Hello everyone!
I’m excited to share my latest sculpting experiment — a full-on mechanoid character created in ZBrush , textured procedurally , and rigged & animated at high-poly resolution (~28M tris, 462 bones) — all while completely avoiding traditional retopology and manual UVs .

Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering, pushing both to new extremes.

I’d love to hear your thoughts on this no-retopo / no-manual-UV approach in a production-style rigging setup.

See hires version and more concept related stuff (like mechanics and material breakdowns ) on artstation:
https://www.artstation.com/artwork/P6BR31

For those curious about the mechanics in motion and a full breakdown of the high-poly rig, check this out:
https://www.artstation.com/artwork/QK0OoB

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mechanics_legs_01 !mechanoid_greyscale_02a
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Thanks for stopping by — hope you enjoy the piece!

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