ZBrushCentral

Jack Black CGI

I sculpting and modelling in ZBrush. The textures were done in Zbrush and the groom in Xgen. Lookdev and rendering was all done in Maya with Arnold. All details are created manually in zbrush.
Maya, 3Ds Max, Zbrush, Arnold

JackBlack_1_augnovello JackBlack_2_augnovello JackBlack_3_augnovello Jack_Black_1_augustonovello Jack_Black_2_augustonovello Jack_Black_3_augustonovello

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