ZBrushCentral

Iskillitoon Army Pack

The Army Of the Ded!

Necromancer Store Screenshots Horizontal

The Commander!

Commander1
Commander2
Commander3
The Necromancer!
Necromancer Store Screenshots Horizontal
Necromancer Store Screenshots Horizontal2
Necromancer Store Screenshots Horizontal3
Necromancer Store Screenshots Horizontal4

The Soldier!

Soldier1-1024
Soldier2
Soldier3

The Archer!

Soldier Store Screenshots Horizontal
Soldier Store Screenshots Horizontal2

The Typical Iskillitoon!

Iskillitoon
Iskillitoon2

Workflow:

I made each character using ZBrush. modeling, painting, Retopo and sculpting were all done inside ZBrush. Then i moved the model to Rizom UV for unwrapping and finally to substance painter for baking normal and base color maps (from vertex paint done in zbrush). after that i moved the model to unreal engine to check for existing artifacts and then after resolving all the issues i moved on to character creator for rigging and posing the character. finally, the posed character was brought to Keyshot for a commercial render.
the cliff scene composition was made in ZBrush using the posed characters and then brought to keyshot.

i would love professionals’ opinions on the artwork and tips on vertex painting.
thank you for your comments and support!

Artstation Link:
ArtStation - Stylized Skeleton Army - Cliff scene

Iskillitoon Cliff Square

1 Like