An unimportant note:
Im not into scripting, but I am not here to ask someone to take their precious time to script something for me, either. Im just sharing an idea with the people who are into scripting because this may help other zsphere-challenged users like me.
The basic idea:
A zscript that allows you to create mesh by method of zspheres, but working with the actual mesh instead of placeholders. The artist could simply take a polygon or group of polygons (depending on the X, Y & Z res settings) and "extrude" said poly(s) with a simply click-and-drag interface.
<u>Why?</u>
Even though Ive gone through many zsphere tutorials, and read vast amounts of helpful information concerning the nature of zspheres, I just dont see the reason behind the "middlemen" that are the zspheres and linkspheres.
The principle behind zsphere modeling is genius, and it is a very fast method of creating basic structure. However, it seems to me that working directly with the mesh itself would make things even faster. Afterall, when you are clicking and dragging on zpheres, you are basically extruding polygons, but without much visual reference as to how you are linking up with the existing mesh... so we continuously hit "A" to see the preview instead of getting our hands directly on those polys
It is easliy argued (because it is true) that zsphere modeling is fine the way it is. Maybe this would make it even better, or maybe Im the only one who thinks this way. Who knows? Maybe this would be a simple script, or maybe it would be a monster of a project that isnt worth the effort it would require. I have no idea because Im ignorant. Anyway, thanks for your time reading my long-winded crap :)

Im excited that we’ll be able to take any mesh and rig it with zspheres.
I also been thinkin bout that.