Thank you! I’m working on it now. So far I’ve at least figured out a work around.
I will spend some time researching this. And thanks for your time. So far I’ve made some progress (getting a mesh after letting it grind a few minutes) but doesn’t stick. Far FAR better than before though.
Still might just add crude painted textures in Hexagon then edit said textures with Affinity photo but will try some more. THAT does work, btw. 
Ancient Windows XP era software can handle an imported Zbrush obj mesh so thick you can’t see the wireframe if turned on and I can paint parts red, green, etc. to edit later - and then there’s a base UV so can go lazy and add a tiled texture and it does work versus a raw Zbrush .obj that won’t even take a texture…

Heh, I love the un-wrap but doesn’t seem to hold in Poser no matter how I flip it. I’m NOT complaining, this is big progress - especially the next pic. This I got that crazy peel - didn’t line up so far but able to use any/alt texture to get a cohesive pattern!

Coz I now I CAN get it to hold a tiled pattern. Or paint one via Hexagon and then edit.
Again, OBJs created by Zbrush were always “Sickly green, Sickly red” etc. no matter what texture I tried to add in Poser. So I had this wonderful modelling thing I’d paid an entire tax return years ago that could make wonderful stuff but not usable outside… Such as places I could animate and render scenes and use other models. Poser coz haven’t invested the time to use blender and not doing the Maya racket (which also takes more time than I care to invest) I’m not unwilling to study, just overloaded and stretched very thin with the things I’m trying to do.
Thanks again!
Update - late in the day -

Had other things to do today but did a few hours trying to nail the texture down. This time I DID get a texture to work direct in Poser - didn’t even have to LOAD it. Simpler prop and after decimation even with texture 957K also! Alien stomach that swallows stuff. Vore stuff. So far a LOT of progress!