ZBrushCentral

He-Man | Game-Ready Character

This project is a 3D Character of He-Man based on the concept by Brahim Bensehoul.
The main goal was to recreate the character using a full game production pipeline, following a PBR Specular/Glossiness workflow and maintaining accuracy to the original concept while applying my own technical and artistic decisions.
Pipeline Overview:
• Highpoly sculpt: ZBrush
• Retopology: Blender
• UV: RizomUV and Blender
• Baking & Texturing: Substance Painter (PBR Spec/Gloss)
• Rendering & Presentation: Unreal Engine 5.6 (real-time)
Huge thanks to Brahim Bensehoul for the inspiring concept that guided this piece, Vilson Martins for final presentation help and MizuGames for hair material base.
r11 r01 r02 r145 r21 strep13 strep14 thumb02 r14 r15

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