Hi guys,
Lately I’ve been experiencing a weird issue with Goz and Maya. Basically when I send my model using GOZ to Maya, the border UVs get merged for some reason effectively corrupting the UV. Exporting an OBJ file from Zbrush to Maya leaves the UVs untouched so this only happens when using GOZ to send the file to Maya. I’m using Maya 2019, and Zbrush 2020.1.3. I’ve tried reinstalling everything but with no luck.
Here is a GIF showing a comparison between GOZ uv and OBJ Uvs in Maya.

