the texture you can get here:
[http://www.zbrushcentral.com/zbc/showthread.php?t=20310](http://www.zbrushcentral.com/zbc/showthread.php?t=20310)
download and extract the zip, and you will find a file called
DispTestHead_Disp16.tif
Load it into photoshop (or something similar like gimp) and convert it to an rgb file and save. Also remember to flip vertically.
Then open a command prompt (Start->Run…->cmd) and navigate to the directory. use the following command to convert the file to a map file:
imf_copy -p DispTestHead_Disp16.tif DispTestHead_Disp16.map
this creates a pyramid tiled texture format that works with mental ray.
My maya file is attached to this post - replace the file texture with the .map file you've created.
You’ll see in the alphaOffset, there is an expression. This shifts the texture values darker, exactly one half of the alphaGain value, so that whatever is 50% grey in your texture always sits at a value of zero. this way, your displacement pushes both in (negative values) and out (positive values).
regards,
-sunit