Hey everyone!
We have just released a new free video about creating tileable textures in ZBrush 4!
[](http://eat3d.com/free/zbrush_tile)
In this demonstration, [Andy Davies](http://eat3d.com/users/metalliandy) goes over the creation of tileable textures within Zbrush 4.
He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacment maps and placing premade Polypainted assets whilst offsetting the canvas.
He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required.
Check it out here: [http://eat3d.com/free/zbrush_tile](http://eat3d.com/free/zbrush_tile)
About the normal map material, if you have some time, can you provide the link please? i googled for it but didn`t find it, looks really nice 
