Hi all,
Here is a study i did based on a concept form Dishonered 2 by Cedric Peyravernay.
As a true ZBrush cowboy i did basically everything in zbrush; Sculpting, texturing with poly paint, topology, uv maps etc.
I did some renders in Arnold, see below.
Texture of Head subtool

Topology of head at 1st subdivision

Some ZBrush Screenshots of how it looks in the ZBrush viewport.

!
Kind regards
Thorbjorn Barone





