Hi everyone,i’ve been following the forum for some time but this is my first post here.Hope this is the right place for my question.I’ve been playing with the retopo lately and i got it to work eventually but there’s something i need to know about the workflow you should use if you
want to swap between max and zbrush.What i want to do is do the unwraping in max,but i’m having some trouble with having this work nicely in
zbrush.What i did was creating a simple high poly model,creating a low poly retopo-ed version,then exporting the low poly retopo-ed model
in max,where i unwrapped it.
When i went back to zbrush,i painted the lp model just to see if the texture created looks as it should,considering the unwraping and it worked great.
However,and this is where my problem is,when i transfer the details from the hp model to the lp model,which works fine,the texture coordonates go wrong.
When i paint the lp model and go create the texture from the polypainting,it looks totally chaotic,the uvw’s get broken.I can see i’m doing smth
wrong,but i dont know what.It must be smth related to the difference between max’s and zbrush’s uvw sistems.I really want to have this working
without having to build the low poly in max,unwrap it and then create the hp in zbrush.I hope i made myself clear and it’s a pleasure to have joined the forums 