This is a focused post on what i did in ZBrush for the whole thing
That includes the haircards!!! All ZBrush 
And I can attest that ZB is easily the most powerful tool for hair card placement, and it is just completely under used for this purpose
All realtime in UE5




- using polygroups per clusters of three/two cards
- broke it down into 4 subtools





- Yes! Its possible run ZB on Linux eheh

full project here : https://www.artstation.com/artwork/1xmGZ8
Based on this concept : https://www.artstation.com/artwork/18zE4e
Shout out to Maja Rogocka for letting me do this!! 


