ZBrushCentral

Crimson Ronin Hi res sculpt

Hi, My name is Roberto Zepeda and this is my first post in Zbrush Central.
I want to share with you my progress of a game character I’ve been creating by following a tutorial by Pierrick Picaut.
Final HiRes sculpt 01

The idea is to create a stylized low/mid poly character with all the steps involved: Hi res sculpt, Retopology, Uv’s, Baking maps, texturing, posing and rendering.
I’m really happy about how this guy is turning out, I’ve never sculpted or modeled a character before.

body 06 body 10 ![body 13|559x644]

I suppose that studying and teaching human anatomy has been super helpful. Obviously my pacing has been slow for two reasons 1) It’s my first game character and 2) I can only dedicate few hours a day.

Seeing the clothing and armor in a more finished was very satyisfing, Here are some polished render images with a marble material applied to the body. I think the lighting looks pretty cool.

Final HiRes sculpt 12 Final HiRes sculpt 03 Final HiRes sculpt 04 Final HiRes sculpt 05 Final HiRes sculpt 06 Final HiRes sculpt 08 Final HiRes sculpt 10 Final HiRes sculpt 11

I’ll be very glad to read your comments and critiques.
Cheers.

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