In the project completed during the Character Art School course by Juan Puerta, the focus was on creating a highly detailed facial anatomy for use in both video games and cinematic productions. The process began with studying facial structure, sculpting fine details like wrinkles and skin textures in ZBrush…
https://www.youtube.com/watch?v=wOaKNnK3C3M
https://www.youtube.com/watch?v=4OHzspeo1Jw
https://www.youtube.com/watch?v=ND-utLJSMOg

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