ZBrushCentral

Big Man

Real-Time project made at Animum 3D School for the Master Degree in 3D Character Modelling.

I’ve used the classical Kung Fu. ZBrush for the sculpting, Maya for retopology and UV creation to be textured with Substance 3D Painter. Final rendering with Marmoset Toolbag.

:blue_heart: artstation.com/artwork/Ommdoe

It’s based on the awesome concept art by Hongyu Wang.

Big_Man_01 Big_Man_02 Big_Man_06 Big_Man_07 Big_Man_08 Big_Man_09 Big_Man_wireframe_01 Big_Man_wireframe_02 Big_Man_ZBrush_Clay_01 Big_Man_ZBrush_Clay_02 Big_Man_ZBrush_Clay_03

Concept art by Hongyu Wang
Big-Man

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