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Au revoir

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Hello Geeks!

This time I wanted to create a really quick scene, compared to my last artwork therefore I focused on the feelings and not so much on technical accuracy or realism. I kind of like that new way of thinking.

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Branches are curve tubes with some custom IMM shapes to create seeds. Leaves are created from mesh extract brush and deformed with cloth brushes. Then, polygroups helped me at retopology and unwrapping steps.

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Out of focus trees are created with GrowFX in 3ds Max.

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Textures are 90% Substance designer, 5% painter and 5% Blender (for environment trees)

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Scene setup made in Blender, same for the rendering and compositing.

I’ll come back soon with a making of article!

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Hello, I’m still working on the 5 hours long narrated version of the making of. Here is a 4 minute excerpt: https://youtu.be/-oAEkUzmYdo?si=G2MqAGk_WtQWwZW_