wow this is beautiful anatomy. Nicely done and very subtle.
I wonder where you did the rendering.
Great works! I find them first in cghub, glad to see here too.
hi, long time no post - i like this guy´s profile …great work!
… hope to see more stuff soon 
Amazing! Did you sculpt those tubes in Zbrush too?
Super cool!
Great update, allways a pleasure to see your work!
Coexistence of a sketch and technical work! It is great!
Unbelievable work, truly amazing. What advice would you give to help us sculptors achieve your quality of work?
Thanks for the comments everyone! Wow, it’s been a while since the last update 
This is a zbrush sketch I did some time ago. Dynameshe and rendered in vray.


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This is the Valkyrie character I did for the EVE Prophecy cinematic trailer.
It is based on a concept byBörkur Eiríksson and Kári Gunnarsson
The modeling was done in Zbrush and retopoed with ZRemesher and max. All the parts were then baked as displacement maps using the Multi Map Exporter… 120 subtools, UDIMs and Merge Maps worked like a breeze 
The uvs, shaders and rigging were done Maya since our pipeline is based on it, and the final render is in Vray.
I also used Keyshot for previs/prototyping and Corona for the clay render.
Hope you like it!





Cheers!
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It looks great.
Superb! 
bastard
amazing work. killer.
These are absolutely wonderful.
It’s truly brilliant, I was only looking at this on your site a few days ago, thanks for these higher res pics, cheers :]
Nice job, thank you for posting.
amazing project
That trailer is epic. Well done.
Good work undoz, looks slick, fresh and innovative … 5 *