Hello i am new to ZBrush but i seem to be getting the hang of it a little, i want to Create SL Meshes, i think most of what i am doing seems right but not sure, when it comes to knowing where to polygroup things and using the UV Master i think i am screwing things up :s i can’t seem to find any good tutorials on creating SL Meshes using Multiple Subtools.
When i am making things for my creations i have been using Shadowbox mostly because its fun .-. lol. Is using shadowbox acceptable for making SL Meshes? I understand about the 8 polygroups per SL Upload, but what i don't seem to understand is the polygroups, Using the UV Master and some Texturing problems. When i use UV Master idk if i need to use it on Each subtool i have, or all my subtools once i merge them. And when it comes to Polygroups i have no clue where to properly split them all up. And for texturing once i texture something just to see what its gonna look like then use UV Master (yeah i know i am most likely not supposed to texture before using UV Master .-. :P) but yeah when i do it morphs the texture making all these black blotches show up and small tiny black speckles. I think what i am doing wrong is my models are to big for fitting in the grid that you see when you flatten things >,.,< but i have tried using the Scale UV's button but my meshes are still flattening way far past the grid itself some to the point where it looks like they will stretch on until forever.
If anyone can please help me it will be much appreciated ): i am really eager to learn how to design things for SL to improve not only my SL but maby one day my RL aswell.
Here is what is happening to my mesh’s when i flatten them after using UV Master :s

), the Export SL Mesh button is below the Export Sculpty map button. You need to click the ‘Mesh Export >’ title to expand the menu.
I posted the error on the Goz forum but no one responded. So it still sits broken. Didnt know there was a GoZ for Blender.