ZBrushCentral

Meats wire tut???

Oh… before inflating push Morph Target > StoreMT
Inflate or resize. Then Morph Target > CreateDiff.

Ah, that works. I did have a skin object, so I’m not sure why the “int” didn’t show, but the steps you suggested works as well. Thank you for your patience!

Now I just have to figure out a way to draw the mask so the brush leaves a smooth edge and I can avoid all those edge artifacts on the extrusion…

OK, I’ve scratched my head over this for a couple of days, so maybe someone here can help the noob out. How can I get rid of those nasty edges on my object? I’m using ctrl to make the mask, and smoothing doesn’t seem to help here.

wiretest.jpg

Dan, you made progress :+1:
Smoothing goes better when you lower the SubDiv. After smoothing go back to an higher level.

Thanks, that helped! After I did the procedure, the lower subdivision levels were no longer available…? So I did the whole thing on a low resolution model and got a funky jaggy thing; then did the smoothing and divided it further and inflated etc. The jaggies morphed into those blobby features, not what I had in mind but interesting nonetheless. Maybe I should work with more basic features for a while! :laughing:

wiretest3.jpg

Tape worm madness. Cool concept. What will you do with this?

Well this is what some of my 3ds max work is like, so you can imagine I would be interested in the technique!

LOTUS.JPG

You’ll be especially interested in this, then. Scan through the thread, and let it sink in what Pixolator’s showing you – [i]in the next version of ZBrush, you can create wire sculptures like this but still have those efficient low subdivision levels to export and animate.

[/i](before you ask… “when it’s done.”)

Wonderful work, Thank you for shareing this :slight_smile:

Wow!!! Thanks Aaron. Exciting stuff on its way. There is so much of Z I don’t understand yet though, that I will be plenty busy until then!