ZBrushCentral

Hercules The Legendary Journey

Finished setting up orientations and mirrored the right joints, next up skinning.
Render61_Rigging
Render60_Rigging

Finished skin painting on the upperbody, Delta Mush is incredible as always, makes skinning go super fast and the result looks very clean and natural.
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Rig progress video

Unreal Engine 5 preview with final hair and materials.

Rig progress video2 , finished skinning.

Posed the character on the temporary base and objects.
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Tweaked the pose more and put Hydra’s head under his boot.
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The silhouette
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Fixed the skinning intersections and started the sword.
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Hera Feather WIP.
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Finished the realtime lowrez card version of Hera feather.
Render72_HeraFeather

Finished Iolaus highpoly sword.
Render73_HeraFeather
Render74_HeraFeather

Finished the sword.
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Hydra head timelapse WIP

Render81_Hidra

Retopologised the head and projected the details.
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Skin details.
Render85_Hidra

Closeup
Render84_Hidra

Finished texturing the Hydra head,
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Highpoly Golden Apple
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Highpoiy arrow
Render88_Arrow
Render89_Arrow