This is an exact copy of my posts in the Betatester’s thread but I repost this in my thread to keep things centralized/organized - apologies… 
@Schieffer: dang, talk about a late reply… apologies man… thanks for your great comment
here’s some new, hope to be able tu update more often 

Hey Gals 'n Guys
This betarun was, again, an awesome experience - but, above all very humbling in the company of so many great artists… just look at all those incredible testresults!!!
The past few years have been so frustrating sculptwise because I am not able to post and paricipate more actively on ZBrushCentral. Hopefully this will change for the better in the near future 
The Character:
For this test I modeled a “Thin Veil of Reality” character named “DENZEL”.
Built by Julius’s father to protect him, this E1-V.001-R94 model spends most of his time in the garden & the land surrounding Julius’s house (Riverlane 1). On several occasions he teams up with Julius and Ariana in their efforts to constrain the spread of the dark when the Veil opens.
The images below show him as he came out of the workshop, all shiny and new. Props, wear and tear will be added as soon as I get the chance to complete the other characters and depict them together in some storyline scenes.
R8 New Features:
This R8 update provides us with new powerful features, they add to the toolbox and make ZBrush an even more luxurious concepting and creation tool.
I put my main focus on working with the Boolean operators and the 3DGizmo/Transpose All Selected Subtools additions along with the new Transform Types (Deformers) and the 3D Text plug-in.
Following the image below, I posted my beta-notes which I made during testing/modeling.
The notes are not as in-depth as I would have liked them to be, but unfortunately time (or lack thereof) is always an issue. However, I do hope that you will find some use in them.
In an attempt to compensate for the lack of in-depth info, I marked essential new techniques and essential existing techniques red, hoping that this helps new ZBrushers when they want to look up additional info in the ZClassroom, Online Documentation or in the documentation that comes installed with ZBrush.
No Keyshot renders atm - all ZBrush BPR and PS comp.









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