a vista from the island of Zali:
the basic alpha was done using the spherebrush (2.5d) with tweaked depth-settings and heigth-width-ratio (drawpalette) and a few geartools strewn into there with freehand-stroketype. i only realized this gonna be rice-paddies after i made the z-offset-move, therefore i could not make any use of the original texture. rather severe 3d-(depth :))-brushing (mostly with the default grass-texture on), a lil fiberbrush, fiddling with material and light-settings, shadingenhancerbrush for a few rivlets, light fog-colour for depth2, dark one for the foreground, depthcue graph almost reversed - voila! hope you’ll like it!
- juandel
, but especially the second one… I love the lighting and the shapes.
basic butterfly was created from a circle3d-tool in edit-move-mode with z-axis transformations disabled (in transformation-modifiers-subpalette) and adding colour in edit-mode with z-off.
edit: i posted a how-to for the butterflies
surprise: gel is set to 2 and it looks like rock, though 
edit: ARGH! silly me was so taken away that i did not turn a grabbed texture into the alpha. i was combining nada in the recorded session. doh! no: DOH!
ok, as a scusi i uploaded the alpha i wanted to use
and a 2d-pic: